Experience

  • Worked closely with content teams on the delivery of main and side questlines

  • Visual scripting quests in RedEngine3 (in house engine based on Unreal Engine)

  • Managing work pipeline for QA teams, internal and external


  • Prepared compliance checks and region specific content edits for different markets (Arabic, Chinese, etc.)

  • Planning and demonstrating live booth shows at the biggest international game shows (Gamescom, EGX, etc)


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CDProjekt RED (2013 - 2015)

  • Creating high quality art assets, realising core fantasy of the game

  • Developing and adapting features with unique design challenges for platforms like VR

  • Creating and implementing UI designs across different art styles


  • Introducing and maintaining asset libraries, ensuring reduced workload through structure clarity and asset reuse 


  • Onboarding and mentoring junior team members

Electric Square (2021-Now)

  • Implemented and scripted UI and Network features in in both Unreal and in-house engine

  • Prototyping functional UI in Unreal and Unity


  • Created automated tests in Unreal

  • Administrated build creation and maintaining data distribution between streams using Perforce

  • Acting scrum master for the interdisciplinary team of engineers


  • Maintained the project backlog for the build and automation team

  • Mentored other team members

Creative Assembly (2015-2019)

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  • Lead a team of six people responsible for testing the macOS client of League of Legends

  • Gathered and investigated user reports

  • Simultaneous work on multiple different projects

  • Working and debugging on most modern available platforms at the time

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Testronic Labs (2012-2013)