Experience

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  • Implementing and delivering quality critical path and optional questlines


  • Creating test plans for QA teams, both internal and external


  • Demonstrating live at booth shows at the biggest international game shows (Gamescom, EGX, etc.)

  • Prepared compliance checks and region specific content edits for different markets (Arabic, Chinese, etc.)

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CDProjekt RED (2013 - 2015)

  • Creating high quality art assets, realising core fantasy of the game

  • Complete overhauls of asset creation pipelines across every available platform (Mobile, PC/Console, VR)

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Designing comprehensive UI systems - from main menu to interactive gameplay elements

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Creating seamless and attention-grabbing animations

  • Fluently moving across variety of art styles

  • Introducing and maintaining asset libraries, ensuring reduced workload through structure clarity and asset reuse 


  • Onboarding and mentoring junior team members

Electric Square (2021-Now)

The image on the left features a dark, demonic figure with black, red-tinted horns, piercing blue eyes, and intricate, dark armor with red accents, against a fiery red background. The text "Diablo IV" is displayed at the bottom. The right side shows the logo for Assassin's Creed Nexus VR, with a geometric stylized A symbol and title text, on a cool, technology-themed blue background.
  • Implemented and scripted UI and Network features in in both Unreal and in-house engine

  • Prototyping functional UI in Unreal and Unity


  • Created automated tests in Unreal

  • Administrated build creation and maintaining data distribution between streams using Perforce

  • Acting scrum master for the interdisciplinary team of engineers


  • Maintained the project backlog for the build and automation team

  • Mentored other team members

Creative Assembly (2015-2019)

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  • Lead a team of six people responsible for testing the macOS client of League of Legends ahead of it’s launch

  • Gathered and investigated user reports

  • Simultaneous work on multiple different projects

  • Working and debugging on most modern available platforms at the time

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Testronic Labs (2012-2013)

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