Experience
Worked closely with content teams on the delivery of main and side questlines
Visual scripting quests in RedEngine3 (in house engine based on Unreal Engine)
Managing work pipeline for QA teams, internal and external
Prepared compliance checks and region specific content edits for different markets (Arabic, Chinese, etc.)
Planning and demonstrating live booth shows at the biggest international game shows (Gamescom, EGX, etc)
CDProjekt RED (2013 - 2015)
Creating high quality art assets, realising core fantasy of the game
Developing and adapting features with unique design challenges for platforms like VR
Creating and implementing UI designs across different art styles
Introducing and maintaining asset libraries, ensuring reduced workload through structure clarity and asset reuse
Onboarding and mentoring junior team members
Electric Square (2021-Now)
Implemented and scripted UI and Network features in in both Unreal and in-house engine
Prototyping functional UI in Unreal and Unity
Created automated tests in Unreal
Administrated build creation and maintaining data distribution between streams using Perforce
Acting scrum master for the interdisciplinary team of engineers
Maintained the project backlog for the build and automation team
Mentored other team members
Creative Assembly (2015-2019)
Lead a team of six people responsible for testing the macOS client of League of Legends
Gathered and investigated user reports
Simultaneous work on multiple different projects
Working and debugging on most modern available platforms at the time