Experience
Implementing and delivering quality critical path and optional questlines
Creating test plans for QA teams, both internal and external
Demonstrating live at booth shows at the biggest international game shows (Gamescom, EGX, etc.)
Prepared compliance checks and region specific content edits for different markets (Arabic, Chinese, etc.)
CDProjekt RED (2013 - 2015)
Creating high quality art assets, realising core fantasy of the game
Complete overhauls of asset creation pipelines across every available platform (Mobile, PC/Console, VR)
Designing comprehensive UI systems - from main menu to interactive gameplay elements
Creating seamless and attention-grabbing animations
Fluently moving across variety of art styles
Introducing and maintaining asset libraries, ensuring reduced workload through structure clarity and asset reuse
Onboarding and mentoring junior team members
Electric Square (2021-Now)
Implemented and scripted UI and Network features in in both Unreal and in-house engine
Prototyping functional UI in Unreal and Unity
Created automated tests in Unreal
Administrated build creation and maintaining data distribution between streams using Perforce
Acting scrum master for the interdisciplinary team of engineers
Maintained the project backlog for the build and automation team
Mentored other team members
Creative Assembly (2015-2019)
Lead a team of six people responsible for testing the macOS client of League of Legends ahead of it’s launch
Gathered and investigated user reports
Simultaneous work on multiple different projects
Working and debugging on most modern available platforms at the time