The Witcher 3: Wild Hunt

QA Engineering / Quest Support

Company: CD Projekt RED

Software: REDengine, XML, Unreal, Visual Studio

critical path and optional questlines

Debugging and fixing quests through:
- adjusting quest logic
- fixing event tags
- adapting nav-mesh for bespoke living world events

Gamescom and EGX:
Live audience promotion

As a part of the game’s promo tour, I demonstrated the game live at the biggest international game shows.

internal and external QA Team support

Creating test plans, triaging databases, distributing builds for QA teams, both in-house and external.

Previous
Previous

Halo Wars 2 - UI Tech Art

Next
Next

Motion Graphics