Halo Wars 2

UI Tech Art

Company: Creative Assembly, 343 Industries

Software: In-House engine, Photoshop, XML

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Localisation Strings and Game Text

During my time in creative assembly I was filling in game text fields with localisation strings - mission info, unit names, statistics and codex info.

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XML Database

I was responsible for keeping the XML database readable and compliant with team’s syntax conventions.

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Icons and Reticles

On top of assigning reticles and unit selection rings, I was populating the game with unit and skill icons, thumbnails, maps and in-game cinematic.

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Mass Effect R&D Redesign

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The Witcher 3 - QA Engineering and Quest Support