Assassin’s Creed Nexus - UI Art/ UX Design

Company: Electric Square, Ubisoft

Software: Unity, Adobe CC

World of VR Assassinations

As a part of Electric Square, I participated in bringing Ubisoft’s Assassin’s Creed Nexus to life.

In this innovative, Virtual Reality title my focus was on many UI / UX areas of the game, including but not limited to:

  • Player Movement Calibration Screen

  • Pause Menu Components

  • Quest UI and Log

  • Collection and Upgrades

  • Coordinating Asset Optimisation Process

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