Senior UI Artist and UX Designer with over a decade of experience in the game industry.

I supported Blizzard Entertainment’s latest installment of their iconic action RPG - Diablo IV.

I worked with Ubisoft to deliver their unique vision of Assassin’s Creed Nexus for Meta Quest VR headsets.

I created a complete redesign of Mass Effect: Andromeda’s crafting interface.

I did a range of UI Technical Art work on Halo Wars 2 and its DLCs.

I also love creating motion graphics with a futuristic vibe.