Worked with
Meet Eleonora
Senior UI/UX Designer with a rich portfolio of published titles that pushed genre conventions.
Specialises in asset pipelines, interface design, and UI art.
Tinkerer and generalist with a toolbox of supporting skills.
Drove project-wide initiatives tripling the speed of feature delivery.
Designed interfaces across PC, console, VR, and mobile.
DIABLO IV
While shipping Diablo IV and it’s first expansion, my personal achievements were:
Creating pipelines for compliant and global delivery of seasonal assets
Crafting high-quality, fan favourite personalisation banners
ASSASSIN’S CREED NEXUS
In this innovative, Virtual Reality title my focus was on many UI areas of the game, including but not limited to:
Player Movement Calibration Screen
Pause Menu Components
Quest UI and Log, and more
MASS EFFECT: ANDROMEDA - Feature Redesign
This project is all about breaking down “Mass Effect: Andromeda”’s Research and Development feature, and redesigning an alternative to the current interface.
Primary focus being:
Improved Controller Navigation
Information Hierarchy
HALO WARS 2
Sequel to Halo series unique RTS.
During my time on the team, my key contributions were:
Implementation of Localisation Strings in game’s text
Compiling and maintaining XML Database
Populating the game with Icons and Reticles
THE WITCHER 3: WILD HUNT
Open world RPGs have two eras - before and after The Witcher 3. My key contributions include:
Debugging and providing fixes for Critical and Optional Quests
Proudly presenting the game in front of Live Audiences (Gamescom and EGX)
Supporting Internal and External QA Teams
MOTION GRAPHICS
I love animation and the different styles it can convey. Some styles I like to explore in my projects are:
Fake Holographic UI
Retro Glitch
Organic Space Parallax
Key Skills
UX Design
Together, we outline a path forward that’s realistic, strategic, and tailored to your specific needs.
Game Design
You’re part of the process. We keep communication open and decisions shared—no black boxes or surprises.
Art and Motion Graphics
Every project is different. We stay flexible and responsive to make sure the process fits your flow—not the other way around.
Team Management
When we deliver, it’s not just a finished product—it’s a solution you can trust, backed by real care and effort.